Tag: Nordheimer

Results

  • Gear - Dagger of the Dark Elves

    A masterwork creation of the _Fey_, recovered from the pale-skinned elves lurking in the caverns and tunnels below [[Cauldron | Cauldron]]. dagger-of-the-dark-elves

  • Enemy - Tahlia

    _I march before a martyred world, an army for the fight I speak of great heroic days, of victory and might I hold a banner drenched in blood, I urge you to be brave I lead you to your destiny, I lead you to your grave Your bones will build my palaces, …

  • Magic Item - Ring of the Blue Waters

    Recovered from the depths of a shrine dedicated to that godless creature _*Set*_, in a cave complex under [[Cauldron | Cauldron]], the _Ring of the Blue Waters_ is an arcane relic possessed by [[:robling | Aldonis "the Grey"]].

  • Gear - Darkwood Shield

    This shield was recovered from among the treasures of the slaver known as [[:kazmojen-1 | Kazmojen]], who was killed by the party for his crimes and it is carried by [[:character-3 | Jurgen Frostbeard]]. It has been painted by Jurgen, with the watchful …

  • Magic Item - Holy Mace

    This mace belonged to [[Sarcem Delasharn | Sarcem Delasharn]] before his grisly death at [[The Lucky Monkey Inn | The Lucky Monkey Inn]] by [[:enemy-banter-cull | Banter Cull]] mage-item-holy-mace

  • Magic Item - Short Sword

    The magic within the blade also allows it's wielder to use an action to cast the _Hand of Radiance_ cantrip at will. Hand of Radiance Evocation cantrip Casting Time: 1 action Range: Self (5 foot radius) Components: V, S Duration: Instantaneous …

  • Enemy - Tisiphone

    Summoned by magical spell [[The Iron Ravens | The Iron Ravens]] met this lovely bow wielding lady in Bhal-Hamatugn where she proceeded to tear it up. A Native of Corinthia. She wears white robes with a hood and has a white veil that covers her eyes. …

  • Monster - Rottun's Fingers

    *Swarm of Fingerlings* Medium swarm of Tiny beasts, unaligned Armor Class 15 Hit Points 72 (18d8) Speed 0 ft ., swim 30 ft. STR 12 (0) DEX 16 (3) CON 11 (0) INT 3 (- 4) WIS 10 (0) CHA 2 (- 4) *Damage Resistances* bludgeoning, piercing, slashing …

  • Magic item - Siegebreaker

    Once wielded by the great dwarf, Zenith Splintershield, former ruler of Tahn Buhldir. It was one of the rewards received by the Iron Ravens for their role in returning Zenith to his aging father, Kharden. Currently attuned to and wielded by, [[: …

  • Magic Item - Ogre Magi's Vortex

    The carrying capacity of a _portable hole_ is roughly _280 cubic feet_ or about _100,000 coins_. The _*Ogre Magi's Vortex*_ was taken from the hidden cliff lair of the unknown ogre magi that had been extorting travelers on the trade road north of [[ …

  • Animal - Maedar's War Hounds

    Each hound chooses their master for life in a process called imprinting. Although fierce combatants, a hound companion is shown to be a highly sociable animal, and though not capable of speech, they can clearly respond to speech with growls, whines, barks …

  • Magic Item - Jade Cameo

    Found in the cave complex beneath a plantation well. A small pendant with a slightly worn off girls face. magic-item-jade-cameo

  • Animal - The White Hart

    Seen briefly by [[The Iron Ravens | The Iron Ravens]] as it was being chased by a sounder of boars. They've learned that the White Hart is an awakened animal that possesses druidic abilities.

  • Item - Raven Penny

    The _Raven Penny_ was first minted in response to the _Iron Ravens_ meeting people in need on the road, and feeling a desire to assist them, as well as provide an introduction to their servants that the individual is a trusted agent of the _Iron Ravens_. …

  • Run Away!!!

    Pushing on the group enters the main hall where the statue of Zenith Splintershield stands looking grimly towards the entrance, beyond which lies the realm of the Underdark. Wrapped about the statue are chains with wicked barbed hooks. When Jurgen moves …

  • The Demonscar Ball 05/28/2017

    Since the night of the *16th Édorum*, the [[The Iron Ravens | Iron Ravens]] have been helping the religious institutions of [[Cauldron | Cauldron]] in breaking the flood. The first night was a tense affair with some minor flooding in the lower poor …

  • Lokh Kif Rukh – The fuck you looking at?

    The mid afternoon finds our heroes rested and ready to continue on the trail the two scouts are following. The journey is relatively peaceful until [[:robling | Aldonis]] and [[:character-1 | Elrik]]'s attention is drawn to the canopy above once again …

  • It begins

    With [[:sascha | Sascha Øksdóttir]] as an intermediary and the good will of [[:character-3 | Jurgen Frostbeard]] the group has gathered together for drinks and talk. A commotion in an alley leads to the group saving [[Ruphus | Ruphus]] Laro from a …

  • _The Locks are Key to FInding Them_

    With the coming of the next day, the diverse group regroups at the [[Church of Athena | temple of Athena]]. The first there are [[:robling | Aldonus]] and Elrik, as they had spent the night under the Athenites generous offer of a free room. The …

  • Tahn Buhldir

    The party decides to push on encountering a group of three shadows. It's a hard encounter with Eevi and Sigfrith going down to their strength draining touch. Healing the fallen they decide to head back to Cauldron for healing and to regain their strength. …

  • A few Cock's can be Hard to Handle.

    The theater turns out to be an ambush as a Kenku beneath the stage releases 4 Cockatrices when Elrik opens the stages trap door. Eevi is knocked Unconscious even as the Cockatrices stoning bite works on her, by the time she slumps unconscious she is …

  • Pushing the Envelope.

    Searching the Great Factory they find some of the items left by the Grells former victims.They manage to open the Classroom and the Weaver's workshop finding some remnant magics that animates the spinning wheels and some old Dwarven formulas for …

  • Elves!

    (Almost a full group, only Missing Elrik who is being NPC'd) The group takes a short rest in the Illusory forest and find that a short hour there is the equivalent of 8 hours rest. A kitchen is found, the ancient cabinet clatters noisily as it …

  • Cauldron's Basement Reclaimed.

    Resurfacing, the group drops off the citizens they had saved with The captain of the Guard [[Terseon Skellerang | Terseon Skellerang]], many thanks are given as those saved are reunited with loved ones, or just glad to be on the surface again and not in …

  • The Banter Cull

    Awoken early on the 15th day of Édorum (i970), Jurgen received a soaking wet [[Ruphus | Ruphus]]. Shaking the sleep from his system he listens intently while the young acolyte urgently requests the group's presence at the temple of Athena. [[Jenya Urikas …

  • Tracking the Bull - Ancient Ruins.

    The Following session. Sascha has managed to find solid trail spoor (Double Nat 20's an an advantage roll!) and the group decides to follow Banter after a long rest, rather than return to cauldron. Sascha is confident she will be able to pick up the …

  • Ancient Ruins Part II and a Looming TPK.

    After having paused briefly on the beach the consensus is to move to the south end of the beach and to enter at the door just visible down there. On the way they pass the beach side winch house and when [[:robling | Aldonis "the Grey"]] checks it out he …

  • Victory!

    Continued from the previous week. Jurgen uses up the rest of his Lay on Hands healing to revive himself as he moves to protect Lucius. The Lake Monster blinks and suddenly sees Jurgen as a friend and begins to move around him to attack the rest of the …

  • Snakes. Why did it have to be snakes?

    Opening the door before them they enter a large chamber that has some rubble and two lava tubes branching at the other end. [[:character-3 | Jurgen]] takes the lead going left and stops before entering the next lava hewn chamber. There is a pile of bodies …

  • Sisava Rises.

    ... With the looting of the sarcophagus, the group moves to investigate the tunnel heading from the southern edge of this cave. It brings them to a door that opens to an empty guard room, connecting further to a mostly empty armoury and the unfinished …

  • The Search for Zenith

    [[File:750246 | class=media-item-align-none | 003.jpg]] After the Umber hulk attack the group went home and spent the evening preparing for the journey to come. [[:robling | Aldonis "the Grey"]] bought himself a horse with his share of the money given …

  • That'll Learnean you.

    _*Grimlocks and Quaggoths. Troglodytes and a Troll. The Pit and the Hydra. And the ferryman poles.*_ With [[:varric-blackbolt | Varric]] and [[:moireach-ulfhr-n | Moiraech]] gone after the morning's breakfast [[The Iron Ravens | The Iron Ravens]] …

  • The Eye in the Darkness

  • [[File:753677 | class=media-item-align-center | 125x123px | White_Speaker_2.jpg]]

  • The Eye in the Darkness Part 3

    The group * encounter strong undead in the Kuo-toa'n torture room. * Cross to where they think the dragon might be but then decide to head back to the priests chambers to search the things they left the last time. * Encounter what Lucius believes to …

  • Zee'Niht Shpehntrahshad

    * Find ** The Kuo-Toa guard isn't as formidable as they thought he was. ** Zenith in a room full of hanging twitching undead on a throne of made of skins. ** Lucius FIreballs the hanging undead and sparks the battle after Jurgen attempts to reason …

  • The Hive

    Downtime: 10 days. [[:robling | Aldonis "the Grey"]] Provides for the Poor in the lower Avenues of Cauldron, finds the Headband of Intellect is not Cursed. [[:character-1 | Elrik Bjornsson]] Sells his Khitan Silk and Carouses. Awakening on the Shores …

  • [[File:759036 | class=media-item-align-none | black_dragon_by_benwootten_2.jpg]]
    [[File:785178 | class=media-item-align-none | 104x130px | 100121017_1.JPG]] [[File:785179 | class= …

  • The Well

    [[File:789898 | class=media-item-align-none | 230x360px | Cavelight_Moss.jpg]] [[File:789899 | class= …

  • The Giant's Toll.

    The Well Part 2 Retreating briefly, The Iron Ravens regroup and press back into the fray with the deadly vegetation. As [[:manto-sortirellis | Manto]] breaches into the cave with the whirlpool a _sigil_ flashes and she disappears only to reappear in …

  • Two shall Fall, One shall Flee.

    _2 days ago ..._ [[:manto-sortirellis | Manto Sotirelis]] returns to [[The Iron Ravens | The Iron Ravens]] compound shaking off the lingering effects of the transportation glyph she'd been hit by. The other Ravens have left several hours ago to deal …

  • A Mignight Guest.

    [[The Iron Ravens | The Iron Ravens]] take a few days to rest. Efforts are made to buy diamonds for Elrik's _Revivify_ spell. Aldonis makes an appointment with [[Jenya Urikas | Jenya Urikas]] to ask about the _White Hart_. She is unable to give much in …

  • The Horns of Rage.

    Gathering their gear [[The Iron Ravens | The Iron Ravens]] make good on [[:character-3 | Jurgen Frostbeard]]'s plan to head south and find the Minotaur known as [[:enemy-banter-cull |Banter Cull]].

    The Horns of Obsession

    Having slept the night away at the Ramblehouse [[The Iron Ravens | The Iron Ravens]] gather their gear, make sure the mounts and wagon are going to be well taken care of and make for the gates at first light. At the gates they stop a merchant coming in …

  • Tears of the Dragon

    [[:character-1 | Elrik]] is still pointing upwards when the first Wyvern swoops down and attempts to knock [[:character-3 | Jurgen]] off his Mount. Wounded the Ram rears and Jurgen is thrown from the saddle. * A second Wyvern descends in a fly-by …

  • The Roof, The Roof

    Calming [[:kurst-grath | Kurst]] down they convince the young pathfinder that rushing off now could be a mistake. [[:character-2 | Lucius]] suggests moving off to camp and come the following day will prepare a _charm person_ spell to get more answers from …

  • Wrecked em? Damn Near Rex'd Them!

    ... the group immediately changes it's mind and decides to head into the hole smashed into the [[Hopespring | Hope Spring Cliff]]. Forging their way across the shallow waters of the spring [[The Iron Ravens | The Iron Ravens]] take a peak inside. …

  • Grenseldek

    The following day finds [[The Iron Ravens | The Iron Ravens]] resting and helping the cleaning up projects that have popped up around [[Trunau]]. [[:manto-sortirellis | Manto Sotirelis]] helps with the rebuilding of the broken bits of Palisade. [[: …

  • Home Page

    [[File:657103 | class=media-item-align-center | _wsb_409x140_Shackled_City_Logo.jpg]] Played in 5e with a generic (but largely lifted from the Conan RPG with a little Chronopia and some homebrew thrown in) fantasy Setting. The Adventure Path "The …

  • Main Page

    "[[File:750425 | class=media-item-align-none | 200x200px | Iron_Ravens.jpg]]":https://the-blade-of-the-raven-queen.obsidianportal.com/wikis/cauldron [[Trunau]] [[The World]] [[Game Mechanics]] [[Gear]]

  • Cauldron

    Cauldron is Located in Southern Ophir, just west of Corinthia. Cauldron's buildings, tightly packed and built from volcanic rock and wood, line the inner bowl of a nameless, dormant volcano. Cobblestone roads form concentric circles around a small but …

  • The Gods

    Not Finalized. Pantheons will be shifted and races assigned. [[Celtic Deities]] Predominantly Elf/Druid/Isolated [[Greek]] Predominantly Human/Minotaur [[Egyptian]] Predominantly Human [[Norse]] Predominantly Human/Dwarf, Some Elf [[Non Human]] As …

  • Celtic Deities

    *Deity Alignment Suggested Domains Symbol* *The Daghdha*, god of weather and crops CG Nature/Trickery, Bubbling cauldron or shield *Arawn*, god of life and death NE Life/ …

  • Greek

    *Deity Alignment Suggested Domains Symbol* *[[Zeus]]*, god of the sky, ruler of the gods N Tempest, Fist full of lightning bolts *[[Aphrodite]]*, goddess of love and beauty NE Light, Sea shell *[[Apollo]]*, god of …

  • Egyptian

    *Deity Alignment Suggested Domains Symbol* *Re-Horakhty*, god of the sun, ruler of the gods LG Life/Light, Solar disk encircled by serpent *Anubis*, god of judgment and death LN Death, Black jackal * …

  • Norse

    *Deity Alignment Suggested Domains Symbol* *Odin*, god of knowledge and war NG Knowledge/War, Watching blue eye *Aegir*, god of the sea and storms NE Tempest, Rough ocean waves *Balder*, god of beauty and poetry …

  • Non Human

    *Deity Alignment Suggested Domains Symbol* *Bahamut*, dragon god of good LG Life/War, Dragon’s head in profile *Blibdoolpoolp*, kuo-toa goddess NE Death, Lobster head or black pearl *Corellon Larethian*, elf …

  • FR

    *Deity Alignment Suggested Domains Symbol* *Auril*, goddess of winter NE Nature/Tempest, Six-pointed snowflake *Azuth*, god of wizards LN Knowledge, Left hand pointing upward, outlined in fire *Bane*, god o f tyranny …

  • GH

    *Deity Alignment Suggested Domains Symbol* *Beory*, goddess of nature N Nature, Green disk *Boccob*, god of magic N Knowledge, Eye within a pentagram *Celestian*, god of stars and wanderers N Knowledge, Arc …

  • E

    *Deity Alignment Suggested Domains Symbol* _*The Dark Six*_ *The Devourer*, god of nature’s wrath NE Tempest, Bundle of five sharpened bones *The Fury*, goddess of wrath and madness NE War, Winged wyrm with woman’s head and upper …

  • Races

    The Standard races and all expansions thus far, plus house ruled races. The world, as it is known, is dominated by Human kind. Here and there are pockets of alternate racial dominance, such as the Minotaurs in the south of Corinthia, the Elves in the …

  • Classes

    No Restriction. For new players I'm including the Intro to the Classes as written in the 5e Player's Handbook. [[Barbarian]] [[Bard]] [[Cleric]] [[Druid]] [[Fighter]] [[Monk]] [[Paladin]] [[Ranger]] [[Rogue]] [[Sorcerer]] [[Warlock]] [[ …

  • Barbarian

    A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. He laughs as he charges toward the frost giant who dared poach his people’s elk herd. A half-orc snarls at the latest challenger to her authority over their savage tribe …

  • Bard

    Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song knowledge of the people who constructed the monument and …

  • Cleric

    Arms and eyes upraised toward the sun and a prayer on his lips, an elf begins to glow with an inner light that spills out to heal his battle-worn companions. Chanting a song of glory, a dwarf swings his axe in wide swaths to cut through the ranks of orcs …

  • Druid

    Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest. Crouching out of sight on a high tree branch in the form of a …

  • Fighter

    A human in clanging plate armour holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armour, peppers the goblins with arrows loosed from his exquisite bow. The half-orc nearby shouts orders, …

  • Monk

    Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. She whirls among them, knocking their blows aside and sending them reeling, until at …

  • Paladin

    Clad in plate armour that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine radiance shines from her hands, the man’s wounds knit closed, and his …

  • Ranger

    Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a whirlwind of steel, cutting down one enemy after another. After …

  • Rogue

    Signalling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then she disappears into the shadows as her fighter friend …

  • Sorcerer

    Golden eyes flashing, a human stretches out her hand and unleashes the dragon fire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to the air. Long hair whipped by a conjured wind, a half-elf …

  • Warlock

    With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames spring to life in her hands, a wizened human whispers the secret …

  • Wizard

    Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she completes her spell and launches a tiny bead of fire toward the enemy …

  • Notable Locations

    [[File:557088 | class=media-item-align-none | Cauldron_City_Map2.jpg]] 1-4. [[City Gates]] 5. [[Town Hall]] 6. [[City Guard Barracks]] 7. [[Church of Athena]] 8. [[Maavu Warehouses]] 9. [[Slippery Eel Tavern]] 10. [[Cusp of Sunrise]] 11. [[ …

  • Notable NPC's

    [[Lysandros Delve]] Locksmith and Proprietor of Keygan's Locks (Missing/Never Found) [[Alek Tercival]] Paladin of Athena [[Adrick Rumswell]] Proprietor of Rumswell Imports [[Andromache Welvihk]] Proprietor of the Drunken Centaur Inn [[Artus Shemwick …

  • The Storm Blades

    The Storm Blades are four local adventurers who are also the sons and daughters of various noble family in Cauldron. Put together by Annah Taskerhill, these four young aristocrats decided to form an adventuring party to get some excitement, fame, and …

  • The Churches of Cauldron

    [[Greek | Greek]] With Specific Temples dedicated to * Athena [[Church of Athena | Church of Athena]] * Heracles [[Temple of Heracles | Temple of Heracles]] * Hades [[The Cathedral of Hades | The Cathedral of Hades]] * Apollo [[Church of Apollo | …

  • Town Hall

    [[Cauldron | Cauldron]]'s town hall is a single-story building and one of the oldest structures in the city. The building serves as a place for the lord mayor and his advisers to hold meetings with the nobles and other movers and shakers of the city, but …

  • City Guard Barracks

    These buildings house the bulk of the town guard in [[Cauldron | Cauldron]], which consists of about 750 warriors. The central area of this walled compound is used for training, and the low single-story keep is the aboveground facade for the Cauldron …

  • Jenya Urikas

    [[File:625962 | class=media-item-align-none | JenyaUrikas.jpg]] Current Priest in Command at the temple of Athena. Jenya is 30 years old, has brown eyes and likes to wear her gray streaked hair in various elaborate styles. Although she stands …

  • Church of Athena

    The Church of Athena is a two-story building with white marble walls suffused with veins of vivid blue. It stands in stark contrast to the buildings of bare black stone that flank it on the north end of Obsidian Avenue. A pair of white marble statues …

  • Ruphus

    [[File:755751 | class=media-item-align-none | Ruphus.png]] Ruphus is [[Jenya Urikas | Jenya Urikas]]’s personal assistant. He runs around doing odd jobs for Jenya such as delivering messages and running errands. Besides a slight stutter, there is …

  • Alek Tercival

    [[File:625964 | class=media-item-align-none | Alek_Tercival.jpg]] Alek Tercival, heir to one of the city’s greatest families, became a Knight in the Service of the Athenian Church after his father’s death left him destitute. With the assistance of …

  • [[File:800890 | class=media-item-align-center | Skylar.jpg]]

  • Terseon Skellerang

    [[File:625961 | class=media-item-align-none | Terseon_Skellerang.jpg]] Terseon 'Terse' Skellerang Captain of the town guard. He is having problems investigating all the criminal cases around the city due to lack of funds to properly pay the guard. …

  • Jax Belious

    Jax is 5’4”, has light brown hair and a very crooked nose. A long time native of [[Cauldron | Cauldron]], few people know he was born in the Capital City. He has run the Slippery Eel tavern for many years now and rents out rooms on the second and third …

  • Andromache Welvihk

    [[File:648335 | class=media-item-align-none | Andomache.jpg]] Andromache came to Cauldron 15 years ago to fulfill her dream of opening up a great restaurant. She takes great pride in the Drunken Centaur Inn and it’s reputation as the best eatery on …

  • Pilok Minuta

    Pilok is a very sweaty, 5’5” man who was born poor. Through hard work, he skimped and saved enough to buy a rundown boarding house, which he named after himself. Pilok takes on all boarders so he can make enough money as fast as possible to get him out of …

  • Rivek Mol

    [[File:650258 | class=media-item-align-none | Sweet_0.jpg]] Rivek is the owner of the Golden Hind. He has a very easy going personality that he uses to make people as comfortable and is always interested in hearing the latest news and gossip around …

  • Killiken Deldor

    Gnome, Male Killiken has worked for [[Maavu | Maavu]] for a number of years and enjoys his job very much. He has invested in a pair of Superior Goggles of Minute Seeing, but with a +10 bonus instead of the standard +5. Killiken is very efficient and …

  • Maavu

    a [[Notable NPC's | Notable NPC's]]

  • Phalian Gurnezarn

    [[File:649480 | class=media-item-align-none | Phalian.jpg]] Phalian is a large, burly Human male with a stylish mustache and a broad smile. He loves to work his forge just as much as he loves to drink and tell stories at the local tavern. …

  • Vortimax

    [[File:649108 | class=media-item-align-none | 282x364px | Vortimax.jpg]] Human, Male Vortimax studied at the renowned Blackblood University of [[Al-Bidir Sallah]] in the City of [[Huzuz]]. He is a very civic minded individual and truly believes in …

  • Bellkir

    [[File:649971 | class=media-item-align-none | Belkir.PNG]] Human, Male Bellkir is getting old in life and spends most of his time in a park near his shop feeding the birds. He hangs a sign in the door telling people that he is there and when people …

  • Kristof Jurgensen

    Human, Male Kristof, was an upbeat and optimistic person, feeling the pressure of being thrust into the position of head cleric at the Shrine of Apollo, he was unfortunately found dead in the lower streets of Cauldron. The guard believe his death to be …

  • Euripides

    [[File:656764 | class=media-item-align-none | euri_2.jpg]] Euripides sees everything in life as a test or competition. This trait brought him to the priesthood of Heracles and has helped him advance quite rapidly through the ranks. The glory of …

  • Artus Shemwick

    [[File:656756 | class=media-item-align-none | Artus_Shemwick.jpg]] Artus is a fairly nondescript man in his early twenties but can turn on the charm with ease. He also cleans up real nice when he wants to make an impression on an important client. He …

  • Maavu Warehouses

    Local merchant [[Maavu | Maavu]] Arilintal keeps several warehouses here. As with most other merchants, about 50% of the holdings here are various foodstuffs for the city that are kept and sold by the Grocer's Guild. In return for donating half his …

  • Slippery Eel Tavern

    The Slippery Eel is a favourite tavern for the city's miners, plantation workers, and other working-class citizens. The food and drink is cheap, (6cp per meal and 4cp per Mug of Ale) and the town guard tends to ignore the place, making it a handy site for …

  • Persephone

    [[File:742068 | class=media-item-align-none | cm___emily_by_kachima-d8xeroz_2.jpg]] [[Notable NPC's | Notable NPC's]]

  • Cusp of Sunrise

    This high-society club is a favourite place for Cauldron's rich and powerful to meet and relax. It is owned and operated by Lady [[Persephone | Persephone]]. Food and drink are in the Wealthy to Aristocratic range (8sp-2gp per meal)

    • Baked …

  • Maavu's Main Warehouse

    [[Maavu | Maavu]] devotes most of his smaller warehouses to food storage; this location is where he keeps the majority of his actual business holdings. Maavu's primary imports are foodstuffs, entertainment, alchemical and medical supplies, books, and …

  • Coy Nixie

    The Coy Nixie is a high-class tavern and dance hall owned and operated by the [[Aslaxins]]. Although prices here tend tend to be nearly double the normal asking price, the food and drink are rivaled only by the Cusp of Sunrise. (8sp - 2gp range per meal) …

  • Tygot's Old Things

    'Tygot's Old Things' specializes in nonmagical art objects gathered from all across Ophir and as far north as Brythunia. Tygot himself has excellent commercial contacts in the harbor of [[White Sails]] and frequently buys old documents and art objects …

  • Ophir

    Ophir is a Kingdom comprising mostly of grassy meadows, rich farm land and good common folk. It is also well known for it's extensive vineyard's, producing excellent wines, it's sumptuous cloaks, found in all of the kingdoms, and for it's advancement of …

  • Redgorge

    [[File:755746 | class=media-item-align-none | redgorge.jpg]] [[Ophir | Ophir]]

  • Maavu Imports

    Although he keeps a home in [[Redgorge | Redgorge]], Maavu spends much of his time here in [[Cauldron | Cauldron]] at his office. The modest two-story building has several meeting rooms and a bookshop on the ground floor and a small apartment on the upper …

  • Drunken Centaur Inn

    This is perhaps the most popular inn in the city. A regular stop for many merchants and traveling adventurers, the combination of comfortable beds, good food, and reasonable prices make it a favorite among the city's returning visitors. Each of the rooms …

  • The Golden Hind Tavern

    This tavern is generally regarded as the best place in the city for common folk to get a drink (the Coy Nixie and the Cusp of Sunrise both hold better reputations but are generally out of range for the working citizen). It's a favorite place for off-duty …

  • Rumswell Imports

    The well-kept building houses the offices of [[Adrick Rumswell | Adrick Rumswell]], a prominent merchant whose import of alcohol, tobacco, exotic sweets, and seafood has catapulted him to the height of success. [[Notable Locations | Notable Locations …

  • Skie's Treasury

    Numerous stores in [[Cauldron | Cauldron]] sell adventuring gear, but only one of them also buys and sells magic items: Skie's Treasury. She also makes a brisk business in auctioning off Jewelry and Works of Art. Skie's Treasury is a modest building …

  • Skie aldersun

    Skie Aldersun is a retired gnome sorcerer who spent much of her youth exploring the catacombs and chambers below [[Cauldron | Cauldron]]. She is quite knowledgeable about the creatures, traps, dangers, and general geography of these tunnels and is always …

  • Gretchyn Tashykk

    [[File:648364 | class=media-item-align-none | Gretchyn.jpg]] Gretchyn is a lightfoot Halfling and stands a mighty three feet tall and weighs a 'hefty' 40lbs. Her blonde hair is starting to streak to white as she enters her second century but her …

  • Lantern Street Orphanage

    The orphanage rests on the corner of Lantern Street and Lava Avenue, its charcoal-colored stones held together with mold-encrusted mortar. The windows on both stories are tightly shuttered, but a few slivers of light manage to escape from within. Lanterns …

  • Severan Navalant

    [[File:625959 | class=media-item-align-none | Severen_Navalant.jpg]] Current Lord Mayor of Cauldron.Well liked but often seen as timid and slow to take affirmative action. The Navalant family has been preeminent in most facets of Cauldron's day to day …

  • Lakeside Pavilion

    This open pavilion is one of the oldest structures in [[Cauldron | Cauldron]]. Said to have been formed via magic cast by [[Surabar Spellmason]] himself, the pavilion is traditionally where the lord mayor [[Severan Navalant | Severan Navalant]] issues …

  • Vanderboren Manor

    This large manor houses the members and servants of the Vanderboren family, [[Cauldron | Cauldron]]'s newest nobles. The Vanderborens are the equivalent of real estate tycoons. Less respected by the other nobles because they're self-made, they constantly …

  • Minuta's Board

    This low-cost inn and flophouse caters to anyone who can't afford to stay at Cauldron's better inns. Prices here are 7% normal, but the owners make no guarantee against theft or loss of property. Price for a night 3sp and 5cp. [[Notable Locations …

  • Tippys Surefoot

    [[File:656762 | class=media-item-align-none | a88f13f23b635e49d0baf9403a8b3ef2.jpg]] The Sure Foot Livery is the best stable where horses are kept at or let out for hire in town. Tippys is a straight dealing, no nonsense halfling with a fine eye for …

  • Sure Foot Livery

    Sure Foot Livery is the largest (and only) livestock and livestock accessory business in town. The business is run by a no-nonsense woman named [[Tippys Surefoot | Tippys Surefoot.]] [[Notable Locations | Notable Locations]]

  • Gurnezarn's Smithy

    This smithy is generally regarded as the finest smithy in the city. Its owner [[Phalian Gurnezarn | Phalian Gurnezarn]] has long held his own against the relentless acquisition and domination of his trade by the [[Lathenmires]], and has his own skill and …

  • Temple of Heracles

    Like all temples to Heracles, this place of worship serves a dual-purpose, funtioning both as place of worship and of physical improvement. [[Euripides | Euripides]], an accomplished athlete, helps to run both the spiritual and physical sides of it. …

  • Lord Mayor's Residence

    The large walled compound is the oldest structure in the city. The traditional seat of power for the town, the estate's ownership has been held by the Navalant family for the past 200 years. The current lord mayor, [[Severan Navalant | Severen Navalant]] …

  • Weer's Elixirs

    Owned and operated by [[Vortimax | Vortimax Weer]], a retired adventurer, this cramped shop is the go-to place in town for alchemist items and potions. Vortimax himself is a cranky old curmudgeon who has little patience for youngsters and even less …

  • Bluewater Academy

    One of the tallest buildings in Cauldron, Bluewater Academy is also the primary place of learning. The building has five stories, each of which is dedicated to an increasing level of education. Financed partially by tuition fees (but also by the support …

  • The Brass Trumpet

    Once a lively tavern, it has been boarded up for years, and despite several attempts, it has never been reopened. [[Notable Locations | Notable Locations]]

  • The Cathedral of Hades

    This towering structure is one of the most impressive and beautiful in Cauldron. The church of Hades has always been powerful in Cauldron, but not as well liked as the churches of Heracles or Athena, since the clerics of this church tend to be standoffish …

  • Lysandros Delve

    [[File:648358 | class=media-item-align-none | Lysandros.jpg]] The Dwarf owner of Delve's locks, Lysandros is a fair businessman. He can make any lock up to good quality within five days and though he can make better quality locks, he rarely does. …

  • Orak's Bathhouse

    Orak's Bathhouse is a squat, windowless building of dark stone. The baths are open from noon to midnight every day. [[Notable Locations | Notable Locations]]

  • Church of Apollo

    This small yellow tower is tended by a single cleric of Apollo named [[Kristof Jurgensen | Kristof Jurgensen]]. his resources are limited of late. The shrine to Apollo has always been fairly small and minor in Cauldron, especially since Kristof's three …

  • Máti Vhalantru

    [[File:625958 | class=media-item-align-none | Lord_Vhalantru.jpg]] Nobleman and close Advisor to the Mayor. He is one of the most generous, and well liked patron of different Cauldron organizations, sharing part of his fortune when it has been needed …

  • House Vhalantru

    House Vhalantru is a stately, three-story manor located on Obsidian Avenue. Like many estates in Cauldron, it has walls of mortared volcanic rock. However, the interior surfaces on the second and third floors (including walls, floors, and ceilings,) are …

  • Westkey's Map Emporium

    This modest shop is run by [[Bolar Westkey | Bolar Westkey]], a cartographer who recently settled in the area. He sells maps of all manner, including regional and local maps. Westkey makes it a strict practice to not sell maps of private businesses. He …

  • House Rhiavadi

    This may well be [[Cauldron | Cauldron]]'s most conspicuous display of wealth. Lady Rhiavadi has long been one of the city's wealthiest nobles. Common knowledge holds that much of her wealth is inherited, but rumor holds that she has her hands in a large …

  • Taskerhill Manor

    This massive manor is four stories in height, and is easily the most ostentatious of [[Cauldron | Cauldron]]'s noble homes (with the possible exception of House Rhiavadi). The manor is home to the fantastically rich Taskerhill family. Lord Taskerhill …

  • Zanathor's Provisions

    While to the untrained eye there may seem to be nothing unusual going on at this general store, it's owner [[Bellkir | Bellkir]] Zanathor has the unique honor of being the only living citizen in [[Cauldron | Cauldron]] who has seen the Crater Lake Monster …

  • Lathenmire Manor

    Given another few years, the Lathenmires could be inducted into [[Cauldron | Cauldron]]'s nobility. As it stands, the family is as rich as most of the other nobles, having effectively cornered the local arms and armor trade. The Lathenmire manor is a …

  • City Gates

    Citizens of Cauldron are allowed to pass through the city gates for free; visitors must register their names and professions with the guards while paying a 1sp fee that will give them access for a day Papers are provided as a means of identification. A …

  • Islani

    a Back to [[Main Page | Main Page]]

  • Stygia

    *_The Serpent of the South_* A decadent, sinister menace, a black land of nameless horror feared by most in their right minds. It is ruled by a dark theocracy devoted to the cult of Set, it's small population, due to lack of arable land and constant …

  • Languages

    Characters know the language of their starting region, race and any additional language choices they may take. Bonus languages may also be gained at levels 3, 6, 9, 12, 15 and 18 to represent learning as the characters travel. These must be learned …

  • Aphrodite

    The beautiful Aphrodite was created from, a mixture of sea foam and the blood of Uranus. She is the goddess of beauty and love. As befits the goddess her position, she was an enthusiastic companion of the male gods. She was also married to Hephaestus, …

  • Frosol

    Frosol is a County with an impressive six town in it's fief. Its capital boasts over 12000 citizens. Back to [[Ophir | Ophir]]

  • Ianthe

    Ianthe is the capital of Ophir. Straddling the Red River, Ianthe is a city of domes and towers ornamented with metal. Houses are roofed with red tiles and the taller ones can seen over the city walls. The palace is built upon the remains of the original …

  • Lodier

    Four towns reside within this Barony. It's capital is the home to over 10000 people. Back to [[Ophir | Ophir]]

  • Mecanta

    This county is known for its use of Guerilla-style arbalesters and powerful counts. Its capital has a population in excess of 14000 people. Five towns are under the dominion of it's count, in addition to the city. Back to [[Ophir | Ophir]]

  • Terson

    This Barony controls six towns, four of which labour in the gold mines of this fief. Of the other two, one defends the Barony against a large indigenous tribe of Orcs and the other is a major port city. The capital, White Sails, contains almost 10000 …

  • Theringo

    Built on a plain, it was the location of the Battle of the Hundred and One Swords two hundred years ago. [[Queen Marala]] came from this line of fief-holders. The old Castle is in ruins. Four towns still swear fealty to the [[Count of Theringo]], though …

  • Vendishan

    Four towns owe allegiance to the Baron of Vendishan. The Capital of Vendishan has a population of 12000+ people. Back to [[Ophir | Ophir]]

  • Koth

    Back to [[Main Page | Main Page]]

  • Aasimar

    [[File:557952 | class=media-item-align-none | Warrior_female1.jpg]] Whereas Tieflings have fiendish blood running through their veins, Aasimar are the descendants of celestial beings. These folk generally appear as glorious humans with lustrous hair, …

  • Changeling

    [[File:557948 | class=media-item-align-none | Kreelo.jpg]] Changelings can look like anyone at any given time though they do have a true form. Their natural look can be scary to some due to their lack of detail and distinctive features. Their skin …

  • Elf

    [[File:755742 | class=media-item-align-none | Fourth_Edition_Dungeons_and_Dragons_Elves.jpg]] Back to [[Races | Races]]

  • Gnome

    [[File:557963 | class=media-item-align-none | 7bc2f9b5fec97d6e169f14d023c17a5e.jpg]] Back to [[Races | Races]]

  • Halfling

    [[File:557964 | class=media-item-align-none | c180c64bb009fc0f54bae1880359037c.jpg]] Back to [[Races | Races]]

  • Half-Orc

    [[File:557967 | class=media-item-align-none | Half-orc.jpg]] Back to [[Races | Races]]

  • Shifter

    [[File:557970 | class=media-item-align-none | f36d44e074c0d30ef89ee178c160548a.jpg]] Shifters, also sometimes called the were-touched, are a race of humanoids descended from interbreeding between lycanthropes and humans. Fierce and wild-spirited, …

  • Tiefling

    [[File:755749 | class=media-item-align-none | sith_pureblood_skarra_by_foghorm-d35g0ca.jpg]] Tieflings tend to have an unsettling air about them, and most people are uncomfortable around them, whether they're aware of the tiefling's unsavoury ancestry …

  • Human

    [[File:557976 | class=media-item-align-none | NEW_TO_DD_Races_Human_T_140527.jpg]] Back to [[Races | Races]]

  • Half-Elf

    [[File:557977 | class=media-item-align-none | Half-ElfPHB.jpg]] Back to [[Races | Races]]

  • Dwarf

    [[File:557980 | class=media-item-align-none | 2_dwarves.jpg]] *History* _AtaAsh-AstaArit - Glory Rises_ According to dwarf lore, they were the first of the Races born to the world. Their Gods having carved them from the toughest of stones and …

  • Dragonborn

    [[File:557982 | class=media-item-align-none | dragonborn-scan-wotc.jpg]] Back to [[Races | Races]]

  • Aarakocra

    [[File:557983 | class=media-item-align-none | tumblr_nl2go7InPD1tl0349o1_1280.jpg]] The resemblance of aarakocra to birds isn’t limited to physical features. Aarakocra display many of the same mannerisms as ordinary birds. They are fastidious about …

  • Others

    Back to [[The Gods | The Gods]]

  • Dwarven Gods

    The gods of the Dwarven people once walked among them and taught them the foundations of magic, war and technology. They were as wise as they were powerful and, even in their declining years, were a source of inspiration and racial pride. After the …

  • Blackblood Empire God

    [[Hathhalla]] The Devouring Fire of the Sun, Grief, Battle and Vengeance. LN Light, Tempest, War. [[File:568697 | class=media-item-align-center | Awesome-tribal-sun-tattoo-design.gif]] Back to [[The Gods | The Gods]]

  • Elder Beings

    *The Dark Six* *The Devourer*, The Embodiment of Annihilation Tempest, Bundle of five sharpened bones *The Fury*, The Embodiment of Wrath War, Winged wyrm with woman’s head and upper body *The Keeper*, The Embodiment of Greed Knowledge, Dragonshard …

  • Dwarven Keeper

    Of all the revered positions in the Dwarven society, none engenders more respect and reverence than that of the Keeper. Charged with the maintenance and care of the Caged, Keepers spend most of their time when not a war deep within the Ring Hold with …

  • Acheron

    Though the ancient, darkly magical empire of Acheron has long since vanished, it still sometimes makes its power felt, for its sorcerers do not always rest easy in their graves. Three thousand years ago Acheron presided over present day Aquilonia, …

  • Trunau

    Trunau is a small human farming community located just south of the old [[Ophir | Ophir]] border, in the [[Hold of Belkzen]], an unclaimed, Orc Infested and contested borderland it shares with [[Corinthia | Corinthia]]. When the orcs breached, and pushed …

  • Main Gate

    Trunau has only a single gate, as anyone needing to exit or enter during a siege could simply use a rope ladder dropped down from the cliffs at the town’s higher end. The gate is built to overlap the stones to either side, allowing the rock of the hill to …

  • Ivory Hall

    The seat of power in Trunau, the Ivory Hall was originally festooned with the skulls of the most ferocious orc champions and chieftains felled in Trunau's first siege, their hollow eye sockets mute testimony to both the constant threat under which Trunau …

  • Flame of the Fallen

    The people are all too familiar with the orc practice of gathering the bones of slain foes and creating grisly monuments out of the remains. To honour the fallen dead and deny their enemies the opportunity to turn them into skeletal mockeries, The people …

  • Commons

    The central feature of Trunau’s community is a wide amphitheatre with a stone floor and a raised stage at one end. By day, the Commons serves as Trunau’s training ground, upon which its residents engage in martial training under [[Jagrin Grath]]—depending …

  • Barterstones

    While Trunau hosts some more established shops within its walls, most of its general trading is conducted at an open-air market held atop several low, broad slabs of flat rock just east of town. Originally, the market was only used for trading with orcs …

  • Plague House

    Before the fall of the Hordeline, this was a small church of Apollo serving the local farming communities. When [[Ophir | Ophir]]’s forces retreated and Trunau decided to stand and fight, the priests of Apollo joined them—yet unlike the other residents, …

  • Sanctuary

    A year after the loss of Trunau’s old church, missionaries from the church of Athena arrived and began constructing a new house of worship to honour their goddess and minister to the people of Trunau—this time wisely building it inside the town’s walls. …

  • Corinthia

    [[File:579246 | class=media-item-align-none | ancient-athens.jpg]] The Corinthian City States are an ancient, primarily Human, kingdom that can boast of co-existence with ancient Acheron and is, today, a highly developed society with a deeply …

  • Ramblehouse

    Before its founding as an independent town, Trunau had little call for an inn, and for many generations after, the town’s rare visitors would stay wherever there was space. Nearly 30 years ago, however, a handful of escaped halfling slaves from [[ …

  • Longhouse

    The largest structure in town, the Longhouse is the central meeting house of Trunau, hosting both council meetings and, on days when the weather is foul, all of the various training sessions and celebrations normally held in the Commons. In addition to …

  • Hopespring

    Originally named simply “Hill Spring,” this trickle of fresh water is the reason the town was founded in this spot, and the key to its existence. Welling up from deep within the stone, this astonishingly prolific stream provides the town with a waterfall …

  • Inner Quarter

    Trunau has two stone inner walls blocking off the sloping area leading up to the top of the plateau. These inner walls are designed to allow citizens to retreat to the higher town in the event that the main palisade is breached, and having a gate at …

  • House of Wonders

    Most visitors looking to purchase spell casting or trade in magical items are surprised to be introduced to [[Councilor Agrit Staginsdar | Agrit Staginsdar]]. She’s always eager to examine unfamiliar magic items, and anyone who appeals to her sense of …

  • The Killin Ground

    Named for its position on the sloped ascent between the town’s two inner gates, this bar started as a way for [[Rabus Clarenston]] to finance the production of his beloved moonshine. Despite the vocal disapproval of [[Tyari Varvatos | Tyari]] and some of …

  • That n Such

    Yet another business known by its nickname rather than its official name — Meeson’s Goods & Salvage—That ’n’ Such is the closest thing Trunau has to a general store. Its proprietor, [[Jess “Crazy Jess” Meeson]], is a shrewd businessperson in most matters, …

  • Ghostlight Marsh

    Ghostlight Marsh is comprised of slow-moving streams, pools of stagnant water, and scattered hummocks of mud and waterlogged reeds. On average, the water is 4 feet deep in most places and the terrain is notoriously difficult to traverse. When the …

  • Countinghouse

    When [[Ophir | Ophir]] first abandoned Trunau, an Ophirean tax collector in the region named [[Barran Crumkin]] decided to go rogue and cast his lot with the Trunau residents, whom he saw as epitomizing his faith’s struggle to promote civilization in the …

  • Notable NPC's Trunau

    [[Chief Defender Halgra of the Blackened Blades]] [[Councilor and Banker Lessie Crumkin]] [[Councilor Agrit Staginsdar]] [[Councilor Sara Morninghawk]] [[High Priestess Tyari Varvatos]] [[Master of Stores Kessen Plumb]] [[Patrol Leader Jagrin …

  • Chief Defender Halgra of the Blackened Blades

  • Notable Locations Trunau

    [[File:628606 | class=media-item-align-none | Trunau_2.jpg]] [[Main Gate]] [[Ivory Hall]] A. [[Commons]] B. [[Ramblehouse]] C. [[Longhouse]] D. [[Brinya Kelver's Lodgings]] E. [[South Tower]] F. [[Sanctuary]] G. [[Clamour]] H. [[Plague House …

  • Brinya Kelver's Lodgings

    This boarding house provides lodging for several of [[Trunau | Trunau]]'s residents who don't possess property of their own in town, including the half-orc weaver [[Brinya Kelver]] Back to [[Trunau | Trunau]]

  • South Tower

    This tower forms the southern anchor for the first of Trunau's inner walls, which separate the plateau holding inner Trunau from the main gate at ground level. Currently the walls of the tower are marred by graffiti. Back to [[Trunau | Trunau]]

  • Clamour

    Though technically Morninghawk’s Fine Steel, this smithy is better known by its nickname “Clamour” due to the constant pounding of hammers that thunders from it during the daylight hours. Its owner is Councilor [[Sara Morninghawk]]. Back to [[Trunau …

  • Commons Beacon

    One of several beacons used during Orc Attacks, this pyramid of wood and kindling is kept built near the [[Commons | Commons]] to be lit quickly in the event of an orc raid. Back to [[Trunau | Trunau]]

  • Inner gates Beacon

    Another pyramid of wood and kindling stands in the inner Quarter, just before the gates to the town's upper quarter. Back to [[Trunau | Trunau]]

  • Hope Spring Beacon

    Yet another pyramid of wood and kinding near the town's water source. Back to [[Trunau | Trunau]]

  • [[File:797261 | class=media-item-align-center | 300x560px | Halgra_Blackened_Blades.jpg]]
    [[File:797856 | class=media-item-align-center | Lessie.jpg]]

  • Blackblood Empire

    _The Empire. My own ancestor avenged the death of his warriors to win it. At times, it seems who ever steers it is destined to spend their lives in conflict, with the blood of their kin dripping from their hands. I will not be the last Emperor. No matter …

  • Vanaheim

    Vanaheim is a land of frozen tundra and icy plains. It lies west of Asgard and is north of Cimmeria and Brythunia across the icy waters of the North Sea. It is a bleak and sombre land, it's southern borders covered in taiga swamps, but the vast majority …

  • Hathhalla

    The Devouring Fire of the Sun, worshipped as a lion-headed goddess of grief, battle and vengeance. She is also the Sun’s righteous strength and the keeper of the skies. She imprisoned her half-brother Irré, The Black Sun, in the Underworld after he cast …

  • Brythunia

    Brythunia is a large Agricultural realm of herders and beautiful blonde women. The vast majority of it's population can be found almost entirely within the villages and hamlets that predominate its rural countryside. While it's neighbours to the east …

  • Asgard

    Asgard lies to the east of Vanaheim, separated only by the Blue Mountains. To Asgard's east across the Baltic lie the [[Rus]], to the south sit [[Nemedia]] and [[Brythunia]]. It is a land not suited for Agriculture, and only powerful Jarls keep herds of …

  • Aquilonia

    Aquilonia is the most advanced and powerful of the western kingdoms. It's politics are rife with intrigue, murder and horror. With frontiers that are often tested by Cimmerians, Nemedians, Ophireans and Corinthians there is opportunity within for warrior …

  • Albiona

    The Ruling family is kin to Ruling families in Ophir. Countess Marala was once Queen of Ophir but now lives here in exile. Back to [[Aquilonia | Aquilonia]]

  • Amilius

    A Barony in the North. Back to [[Aquilonia | Aquilonia]]

  • Attalus

    South Eastern Barony. Regarded as the most important as well as culturally and commercially advanced region. Back to [[Aquilonia | Aquilonia]]

  • Bossonian Marches

    The Frontier between The Untamed and the Cimmerians. Inhabited by villages of archers who act as frontier pioneers for Aquilonia. They primarily live by agriculture, though most adult males bring in some extra money by spending a few years in the …

  • Cantirium

    Central Barony ruled by Baron Maloric Back to [[Aquilonia | Aquilonia]]

  • Castria

    Central Barony ruled by a former Zingaran Murzio Back to [[Aquilonia | Aquilonia]]

  • Coruthan

    Ruled by Baron Monargo and lies at the heart of Aquilonia Back to [[Aquilonia | Aquilonia]]

  • Gunderland

    Northern most region. It's a region of steep hills and easily defended hilltop castles. At one time a kingdom in its own right, It was slowly swallowed by Aquilonia through trade and agreement rather than through warfare and conquest. Those Gunderland …

  • Karaban

    Richly fertile and in the heartland. Back to [[Aquilonia | Aquilonia]]

  • Kormon

    Barony. Thasperus governs. Back to [[Aquilonia | Aquilonia]]

  • Pelia

    Ruled by a prince claiming royal blood line to rulers of old. Back to [[Aquilonia | Aquilonia]]

  • Poitain

    Fiercely independent. Many Aquilonian's distrust them, remembering the old wars between the larger country and the province. It lies at the southern most tip, separating Corinthia from Nemedia. Its landscape is rolling plains and picturesque meadows. …

  • Shamar

    A border city in the south, it is located in a natural geological funnel, defending against incursions from Ophir. It is protected by stout walls and a moat drawn from a river that flows between it and the Ophirian line. Around the city are broad level …

  • Tarantia

    The Capital. The city holds the Palace and the Royal Hall. Its gates are vast and arched, streets well lit by bracketed torches. Traitor's Common outside the city is where the corpses of traitors are left to rot. The Iron Tower, a former keep turned …

  • Argos

    Argos is one of the Ancient kingdoms that rose out of the ashes of Acheron when it fell three thousand years ago. It has two long coastlines and shares a border with Zingara to the South, Ophir and Aquilonia to the East and the Untamed to the North. It …

  • Messantia

    The Capital and is Argos' richest sea-port. It lies at the mouth of the Khorotas River and has no walls, utilising the sea for defence. It does not fear military action from provinces and fiefs, its only fear is from naval assault. It serves as a trading …

  • Athos

    Is an upland city, located on the plains of Meru, whose citizens are said to be fat, richly garbed and cruel as fiends. It is a decadent city where pleasure is foremost on the minds of its citizens. Athos was once ruled by a Queen and is still resplendent …

  • Napolitos

    Situated at the mouth of the thunder river. It is a fortress built of concentric squares with thick walls. Back to [[Argos | Argos]]

  • Venzia

    A city built as a seaport with canals instead of roads as you get closer to the sea. Back to [[Argos | Argos]]

  • Cimmeria

    Cimmeria is a bleak nation of forested hills and towering mountains. Rain clouds hover perennially over the dark hills, bringing stinging rain, slick sleet and freezing snow. Rank upon rank of dark hills rise and fall in all directions, forested with …

  • Darfur

    *The Cannibals of the South* One of the most northern black kingdoms, it is located to the immediate south of Stygia. The people are herdsmen and farmers, living in the swamps of the east and the savannah of the west. They are also notorious cannibals …

  • Hyrkania

    *Riders of the Steppe wearing steel and silk and Gold* The Hyrkanian steppe is a dry, cold, grassland, rolling along in smooth, low hills. There is not much humidity in the air, the soil is poor and thin, supporting only grasses. Virtually no trees can …

  • Kush

    Back to [[Main Page | Main Page]]

  • Nemedia

    _The Dragon Throne_ Nemedia is the second great kingdom of the west, technologically and economically superior to the other nations save Aquilonia. Nemedian culture is similar to Aquilonia’s, although the Nemedians emphasize feudal bonds more and …

  • Pictish Isles

    _Land of Dark Forests and Painted Devils_ The Picts are a short, broad swarthy-skinned folk. They are a white-skinned race but the civilized folk never refer to them as such. Their homes are decorated with the grisly skulls of enemies. They live in …

  • Rus

    Back to [[Main Page | Main Page]]

  • Turan

    _*Kingdom of Barbaric Splendour*_ Shining Turan is second only to Vendhya when it comes to wealth. The Turanian Empire is built upon the foundation of a large Hyrkanian force that swept from the north-east on their horses, swinging around the Vilayet …

  • Untamed

    The Woodlands of the Untamed are cold, harsh and beautiful. Evergreen forests of pine and spruce offer shelter in the deep valleys, and great rivers, flowing through the land, feed into the vast Triple Lakes. The Sacred Groves of Black Oaks still …

  • Vendhya

    _*The Golden Kingdom*_ Vendhya is a land to the far southeast, ruled by the Devi Yasmina. Its capital is Pataliputra, the most marvelous city in this exotic kingdom. The people of Vendhya tend to have an olive skin tone, a slim body-style and straight …

  • Zamora

    _*Towers of Spider Haunted Mystery*_ Spider-haunted Zamora is a mysterious nation of thieves, kidnappers, extortionists, prostitutes and sorcerers. Small villages boast white hedge witches and the larger cities have powerful priests that work such …

  • Zingara

    _*Land of Chivalry and Conspiracy*_ Zingara is a land torn apart and ruined by civil war. Historically a king ruled the land out of Kordava, but the elegant, bejeweled and hosed princelings and nobles, who usually fought petty battles among themselves …

  • Mythology of the Untamed

    The Wyrds of the Untamed, speak of the time of Gods, and they tell it thus. All things emerged from the Dragon’s Breath, from the mist of forgotten time. And beneath the swirling mist there was the Great Silent Sea. The Earth Goddess summoned forth her …

  • Sons of Kronos

    *The Dawn Clan* Unlike the other tribes, Queen Solinya of the Dawn Clan holds little in the way of actual power. While they still hold the Earth Mother in great reverence they no longer worship her in the same way as the Tribe of the Goddess. They, …

  • Ildanach

    *Tribe of the Goddess* The Clan of the Goddess, or the Mother Tribe, is the largest Clan among the Sons of Kronos. Known as the ‘Il-danach’ they alone remain true to the ancient religion of the Earth Goddess passed down in records from the Fathers of …

  • Nuada

    *The Shadow Clan* The Ard-Ree of the Shadow Clan is now little more than a puppet of Eefa En’Nuada, the queen of the tribe. Neither does the Ard-Ree die honorably by his own hand; he is bound and slaughtered by Eefa and her coven of witches known as …

  • Corinthian Women

    Women in Corinthia, for the most part, are not permitted to take part in public life. They have few rights in comparison to male citizens. Unable to vote, own land or inherit, a woman's place is in the home and her purpose in life is to rear children. …

  • Aristoi

    The top of the Citizen pool are the _Aristoi_, or 'Best People', possessing more money than everyone else, this class can provide themselves with armour, weapons and horses when on military campaign. These aristocrats are split into family factions or …

  • Periokoi

    The next class of Citizen are the _Periokoi_, men who have land but are perhaps less productive plots and situated further from the city and therefore are less protected. The land might be so far way that the owners have to live on it rather than travel …

  • Metics

    Metics are of foreign birth, and have chosen to re-locate from other surrounding areas, bringing with them skills such as pottery and metalworking. All non-humans are also Metics and tend to live on the margins bringing in skills from their own peoples. …

  • The Stygian Nobles

    Descended from the Infernal kings of Elder Empires, they have no body hair save for their eyebrows and heads which is universally black. They have luminous eyes that reflect light making them appear to glow, Red skin and small pronounced canines. There …

  • The people

    Due to the hot climate, Stygians weal little of no clothing. What is worn is almost always extremely thin and light, to the point of transparency. Most of their clothes are made out of linen or animal pelts. Mantles are worn to show status and profession. …

  • Major Stygian Geography

    *Bakhr River* - small tributary of the Styx. Stagnant, muddy watercourse filled with deadly crocodiles. Join the Styx north of Bebthu and east of the oasis of khajar. *Ellobolu* - A long narrow lake along the Styx in the East. It is lined with marble …

  • Important Cities

    *Harakht* - An accursed and ancient city of the Hawk God Ra where amber-hued men in robes sing dirges before his immense idols. Strangers are not allowed into the city. *Khemi* - Is the priestly capital of Stygia and has a large population of around …

  • Stygian Diet

    The staple food is fragrant flat bread and beer, which is usually supplemented by vegetables such as onions. Most also add a small amount of fish. Stygian beer is thick, yeasty and sweetened with mashed dates and honey. As much a food as a beverage it is …

  • Giants

    Hill Giants and other lesser Giants Are Prime Material plane but are scattered in tribes and small groups. * Stone ** Plane of Earth * Fire ** Plane of Fire * Frost ** The Border of Air and Water * Cloud ** Plane of Air * Storm …

  • Obsidian Serpent

    [[File:582038 | class=media-item-align-none | 18887234.jpg-r_640_600-b_1_D6D6D6-f_jpg-q_x-xxyxx.jpg]]

  • Gender Roles

    Men hunt and herd while the women cook, weave and make pottery. Men till the fields while the women plant the crops. Women and children sleep in the houses while men sleep in the cattle pens to watch over the family wealth. Only men are permitted to be …

  • Housing

    The Darfari live in bee-hive huts or cave dwellings. The former made with mud walls and have conical roofs of thatch. There are no windows. The door is usually just a huge strip of bark leaned against the opening at night. Over the doorways hangs a bundle …

  • Health and Medicine

    Illness is not considered to be a failing of the body but the result of 'witches' within. Most healing is done through sympathetic magic and herbalism. Darfari medicinal practice is extremely primitive. Back to [[Darfur | Darfur]]

  • Animism and Ancestor Worship

    Everything is possessed of spirits and they are everywhere. The point of Darfari religion is the placation and entreaty of these spirits on behalf of the person or the tribe. Everything is an omen or sign and anything seen as dominant or great obviously …

  • Government

    Darfur is not a nation proper unified under a ruler but simply a wilderness area occupied by a cultural group. The tribes are autonomous but interconnected through inter tribal trade and shared values. They are led by tribal leaders who handle both the …

  • Major Geographical Features

    The river Styx cuts through Darfur and feeds the massive swamp in the east. The land is largely grassland in the north west, a dense forest belt in the south and beyond that open savannah's. In the west is one of the most impenetrable barrier swamps …

  • Gods of Hyrkania

    Hyrkanians worship *Nature Spirits*. They worship lakes, rivers, mountains, forests and as the most powerful, the Everlasting sky. They believe that spiritual connections are stronger than biological connections, that the body requires more than one soul …

  • Hyrkanian Code of Honour

    *Respect for the Hunt* Respect all animals, hunt only for meat and hides for survival, never behead the animal as a cut through the throat damages the soul. Bears are holy, and after being hunted, the skull is placed on a pole or high platform in the …

  • Hyrkanian Gender Roles

    Though few ever achieve fame, women have a powerful role in politics and the economy. Each member must contribute to the whole, so Hyrkanian women are never subjugated, as this would damage the whole. Women are respected and viewed as fonts of wisdom. A …

  • Hyrkanian Government

    Hyrkanians are ruled by Khans, generally chosen through combat. When a Khan dies, all who wish to take his place come together and fight it out. the winner is the one chosen by the Everlasting Sky as his favourite. Beneath the Khans are the Kagan, …

  • Hyrkanian Gods

    *The Everlasting Sky* Timeless and Endless, not seen as a person, but simply as the blue sky. All rituals begin with an invocation to it, it is everywhere and sees everything, it assigns fate based on the behaviour of it's worshippers. Mountains are …

  • Zingara and Trade

    Historically, Zingara has tried hard to outdo Argos in the seas. The Zingarans managed to trade along the Pictish Isles, despite the intense ferocity of the Sea-Tribes that exceeds even the savagery of those land bound Picts. They traded tin, ostrich …

  • Zingara and Slavery

    Since the beginning, the people of Zingara have been capturing and enslaving – all have felt the lash of their whips as cultures clashed on Zingaran soil. The slave in Zingara is not so much an issue of chattel or property to be bought and sold …

  • Zingaran Honour

    Honour for the Zingarans is a very real concept, built of a character’s reputation, moral identity and self-perception. This sense of honour is the guiding principle of Zingaran society and is never a matter of mere lip-service. Indeed, honour is an all- …

  • Important Zingaran Cities

    Kordava – Kordava is the walled capital of Zingara. The nominal king of Zingara lives here in his palace. Before the ravishing civil wars, Kordava had one of the finest harbours on the Western Ocean. An unsurpassed school of swordsmanship is located here, …

  • Major Geographical Features of Zingara

    Zingara is a fertile land. Two great rivers, the Thunder and the Black, flow through it, although Argos claims the mouth of the Thunder River. Much of Zingara borders the ocean and it has many major ports, the Largest being the Capitol, Kordava. Mountains …

  • Zingaran Freebooters

    The Freebooters were once loyal Zingaran subjects, given legal charters as privateers to prey upon Argossean shipping and to halt the depredations of the Barachans and the Islani. Fierce Zingaran independence soon reared its savage head and the …

  • Kingdom Building

    The Rules are Here, with small changes to be addressed for the differences in Target Numbers. Back to [[Main Page | Main Page]]

  • Zamorian Clothing

    All social classes wear cloaks or blankets when the weather is cold or wet. Likely the first sign of status in Shadizar, clothing and appearance styles among the economic classes often reveal more than is intended. Women dress provocatively, if at all and …

  • Zamorian Social Standing

    There are five distinct economic classes in Shadizar, each with its own unspoken rules and hidden habits. These classes are economic in nature and are based around people’s opportunities to develop resources. At the top of the social ladder in Zamora are …

  • Zamorian Trade and Economy

    Zamora, especially in the cities of Shadizar and Arenjun, is a marketplace for Turanian slave caravans. Even though Zamora is a bit concerned about the Turanians nipping at their mountainous borders, Zamora is pleased to accept Turanian caravan trains. …

  • Zamora and Religion

    The Zamorians worship many divinities and have no problem with importing and accepting foreign gods. Most Zamorian cities have local patron gods that embody the cities in some manner. The spider-god of Yezud is such a patron deity. Other gods represent …

  • The Spider God

    One of the most famous of Zamora's many gods is the spider-god of Yezud, known as Zath. The Games Master can use whichever name he pleases. The cult center for Zath is in Yezud, where temple girls wearing black jet beads ‘dance before the black stone …

  • Ong

    Another god in Zamora is the lion-headed god of pain, Ong. Ong is worshiped by accepting various methods of pain and bondage. His center of worship is in a city of the same name in the northern reaches of Zamora. Back to [[Zamora and Religion | …

  • Zamorian Government

    Zamora is not a feudal society. Zamora is an absolute despotism, rife with corruption and sorcery. King Tiridates is a drunken tyrant but he understands the essence of Zamora. Zamora understands the fearful predicament the king leaves them in, however. …

  • Important Zamorian Cities

    Zamorian villages tend to be low buildings sprawled out around small temples with slender towers. Gongs can often be heard ringing from the towers and fragrant smoke rises from the myriad altars. Many sport tall statues of gods and demons. Most cities, …

  • Vendhyan Clothing

    Everyday activities are proscribed and restricted by numerous religious and secular rules. Even clothing is affected by these rules, although some choice in attire is allowed. The basic garment in Vendhya is called a dhoti, which is an unstitched length …

  • Vendhyan Marriage

    Women, except those given to an ascetic life or born to the ruling caste, are obliged to marry by the priests of Vendhya, usually around the age of nine. Polygamy is permitted if such a practice can be afforded. A Kshatriya must marry a Kshatriya but may …

  • Vendhyan Housing

    The proscriptions in life extend even to housing. Except for the palaces and the temples, Vendhyan homes are cut from the same mould. Each one is made out of brick, stands one or two stories high and has a flat roof. Built around a courtyard, each …

  • Vendhyan Social Standing

    Vendhya’s culture, and the people within it, are divided into distinct classes, or castes. The people are born into these classes and this arbitrary system of division cannot be altered by skill, prestige or wealth. The caste system is not intended as a …

  • Vendhyan Trade and Economy

    Vendhya is largely self-sufficient. It boasts abundant mines of precious metals and a well-developed agricultural base, including textiles such as cotton and silk. Vendhyan steel is light and nearly unbreakable, so Vendhyan swords are in demand in the …

  • Vendhyan Military

    Even the military is affected by religious rules and regulations. Only members of the Kshatriya caste can fight in the military, so most Vendhyan soldiers are Kshatriya nobles. Other soldiers come from the Nayars, a warrior sub-caste of the Kshatriya. The …

  • Vendhyan Religion

    Vendhya reveres the mystical religion of Brahman. Brahman is the understanding of the ultimate reality underlying all phenomena. It is a religion born of enormously complex rituals derived from four great books, the compilations of centuries of religious …

  • Vendhyan Government

    The government of Vendhya is efficient and organized. The people, other than the aboriginal ‘untouchable’ caste, are treated well. They have free medical care and all from the highest government official to the soldiers to the servant are paid regularly. …

  • Vendhyan Major Geographical Features

    Vendhya as a whole is extremely fertile, although the stony regions of the Himalayan foothills are considerably less so. This fertility brings about a well-developed agricultural environment. In addition, Vendhya’s northern mountains are a thriving source …

  • Vendhyan Cities

    Cities, towns and villages are noisy places in Vendhya. The gongs and chanting from the temples reverberate through the air but the villages and towns are lively places of great secular activity. Not only are the people vivid and loud, the animals are too …

  • Fate Points

    _Optional Rule that may or not make it into the game_ _*Fate Points*_ Fate Points are a narrative device enabling the players to bring creative input to bear in the game, beyond merely describing their own actions and throwing the dice. With Fate …

  • Minotaur

    [[File:613286 | class=media-item-align-none | 300x463px | minotaur_by_pablofernandezartwrk-d91ilt1.jpg]] Minotaurs live in an honor-based society where strength, both physical and mental, determines power in gladiatorial arenas and in daily life. At …

  • Turanian Clothing

    Turanian males are typically bearded and wear turbans, sashes and loose-fitting trousers. The warriors wear gold spired helmets, white silk shirts, sleeveless mail, baggy trousers and tiger-skin cloaks. One type of clothing is the talisman shirt, which is …

  • Turanian Social Status

    *Social Status* The top rung of the Turanian social ladder is the ruling class. The ruling class are effectively the slaves of the king, for their job is to enlarge, protect and exploit the resources of Turan in his name. The ruling class includes the …

  • Turanian Trade and Economy

    Glittering Turan builds its wealth by trading goods from distant realms and exacting tribute from threatened peoples. Built along the gorgeous shores of the Vilayet Sea, most of Turanian internal trade goes via ships protected by Turanian purple-sailed …

  • Turanian Military

    The Turanians are noted for their superb archery skills, especially with their double-curved Hyrkanian bows. For swords, the Turanians favour scimitars and they also carry ten foot long lances for spearing their foes from horses. Extremely militant and …

  • Turanian Imperial Army

    The Imperial Army is the smaller of the two types of army in Turan. The Imperial army is subdivided into the Mighty Archers, the Armourers, Miners, Artillery Men and the horsemen. The Marines are technically part of the Imperial Army but people often do …

  • The Provincial Armies

    The provincial forces are the largest part of the Turanian military machine. The provinces used a feudal system to create a military, offering fiefs in exchange for military duty. The fief-holders, able to collect their own taxes, then raise and provide …

  • Turanian Government

    The Turanians are a proud race, pleased with the imperialism of their leaders and the wealth brought to them in tribute from subjugated peoples. The kings of Turan are harsh taskmasters, permitting no rebellions, uprisings or dissension. When one ascends …

  • Turanian Geographical Features

    *Akrim River* – The Akrim River winds through patches of meadow and farmland in the Akrim valley, surrounded by the tall mountains of the Colchians. This short river empties into the Vilayet somewhere south of the Zaporoska. A castle, the fortress of Gleg …

  • Turanian Cities

    Turanian cities are among the grandest of the world. The souks, open-air market places, are a feast for the senses. Colours and textures and sounds and smells and even tastes come from all directions. Scarlett's, greens and turquoises smash headlong into …

  • Missing Persons

    *Azmi Dresker* (female human, age 19): A known prostitute who plied her trade at the Slippery Eel Tavern, she disappeared from her residence 81 nights ago. She and a coworker, Shellen Rycah, rented the house from an old woman named Matira Hathaway, who …

  • Annah Taskerhill

    [[File:627533 | class=media-item-align-none | Annah_Taskerhill.jpg]] Annah is the leader of The Storm Blades, if only due to her remarkable gift with words and her shocking beauty. She is tall, with smooth dusky skin, long black hair braided in …

  • Cora Lathenmire

    [[File:627534 | class=media-item-align-none | Cora_Lethenmire.jpg]] Cora is the most quiet and bloodthirsty in the group and quick to anger. Cora has short red hair, numerous scars, and a swaggering gait. Her parents are well known weapons traders …

  • Todd Vanderboren

    [[File:627535 | class=media-item-align-none | Todd_Vanderboren.jpg]] Todd is the cackling toady of the storm blades. He’s a little too thin for his frame, and his weak chin and long face make him look a bit like a weasel. His eyes are watery and his …

  • Zachary Aslaxin

    [[File:627536 | class=media-item-align-none | Zachary_Aslaxin.jpg]] Zachary is the most level headed member of the Storm blades, perhaps because of his new found faith in Heracles. Zachary is tall and ruggedly handsome, with a well trimmed beard and …

  • Cauldron History

    The history of humanity in the region is sketchy at best, but most accounts agree that the famed wizard, and General, Sala Hadeen had an instrumental hand in founding the settlements of Redgorge and Cauldron. His connections with the city of White Sails …

  • Delve's Locks

    Most of the locks in the city of Cauldron were created by the proprietor, of this small shop [[Lysandros Delve | Lysandros Delve]]. A small turret dominates the facade of this two-story black stone building. Iron bars are embedded in the thick window …

  • Tyro Amberhelm

    [[File:648337 | class=media-item-align-none | Dwarf__Male.png]] Dwarven Messenger that does business in town during the day, and can be found almost every night in the common room putting away an ale or two and conversing with the locals, adventurers, …

  • The Flood Festival

    As winter draws near, the citizens of Cauldron begin shoring up their homes and businesses in preparation for the flood season. Since the town is essentially built inside a large bowl, the rainy seasons of winter can be particularly dangerous. The mouth …

  • Map of Cauldron and Area

    [[File:628607 | class=media-item-align-none | region_map_Cauldron.jpg]] *Locations of Interest* [[The Lucky Monkey Inn]] Back to [[Cauldron | Cauldron]]

  • The Lucky Monkey Inn

    [[File:628609 | class=media-item-align-none | Lucky_Monkey_Outside.jpg]] A large, road-side inn located to the west of Cauldron, founded so that the travelers to and from the Barony of Lodier would have a safe place to stay,. The Lucky Monkey is a …

  • Nordheimer Religion

    Asgard and Vanaheim, Worship and venerate the Pantheon of [[Norse | Odin All-Father]]. Nordheimer shamans, known as godi in Vanaheim and godar in Asgard, tend to be more political than religious, taking a chieftain-like role as well as ensuring the …

  • The Totems

    Each clan's totem is different, having incorporated something unique to the people it once protected. Some clans have many, tended to by the keepers, while some unlucky ones have none, killed in battles past or finally succumbing to the magical rot in …

  • Pictish Clothing

    Picts wear buckskin, which is usually dyed black. Men wear a breech cloth and leggings, donning a long-sleeved shirt in cooler weather. Seamless moccasins serve as shoes. Pictish women wear buckskin dresses, skirts or loin-clouts, as well as soft …

  • Pictish Trade and Economy

    The Picts consider trade to be a test of friendship and alliance. They do not view trade as the Foreigners or other civilized peoples do. To the Picts, trade is a way of honouring other people. Essentially the Picts view trade as an exchange of gifts, not …

  • Pictish Military

    The Picts have secret societies devoted to war. This is what being a Pictish soldier is all about. He is part of a military society devoted to combat-at-arms. The Picts have several weapons of choice and these vary little among the various tribes. Some …

  • Pictish religion

    Thousands of years of prowling darkly fantastic forests and reeking black swamps create a rather sinister outlook on the gods and the spirit world. The Picts believe that their bodies in the after-life resemble their bodies at death if they are not killed …

  • Pictish Government

    The tribes are led by the chiefs, speakers and councils. A Pictish chief is not a dictator. There are many kinds of chiefs among the Picts and each village likely has several chiefs. There are civil chiefs, achievement chiefs, hereditary chiefs and …

  • Pictish Major Geographical Features and Sites

    The Pictish Wilderness is a verdant forest, a lushly vegetated woodland, hilly with a deep vitality and fertility. The land is vitally important to the Picts and is essential to their identity. The Picts deal with the realities of their woodland realm …

  • Nemedian Clothing

    Nemedian commoners wear coarse, knee-length shirts corded about the waist with rope. Merchants wear togas and robes. Servants wear woolen clothing: long belted tunics for the men, embroidered blouses and woolen skirts for the girls. The nobility typically …

  • Nemedian Social Standing

    Although Nemedia does not have castes in the sense that Vendhya does, the citizens do have a sense of class and status. Nemedia is strict in its feudal hierarchies and each citizen knows his place on that complex schedule of servants and masters, duties …

  • Nemedian Military

    Nemedia maintains a powerful army composed of its noble knights and heavy cavalry. Infantry are considered fodder for archers; it is not an honourable field of military service. Most of the infantry are commoners that are given minimal training. They are …

  • The Greatswords

    The famous Greatswords of Nemedia are not landed knights but not quite mercenaries either. These fighting men have pledged fealty to the king of Nemedia in exchange for the right to battle honourably and to wander the land. They fight with greatswords and …

  • Nemedian Religion

    Despite the rigid control the feudal system has in Nemedia, with its strict laws and intense law enforcement, Nemedia is far more tolerant of alternative religions than Aquilonia. Likely this is because of Nemedian scholastic nature and the crown’s …

  • Nemedian Government

    Nemedia maintains a strong feudal government, much like that found in Aquilonia Although not as popular as he once was, Tarascus still holds the throne of Nemedia. As king, Tarascus divides up the land and the responsibilities of the kingdom among various …

  • Nemedian Major Geographical Features

    Nemedia is a fertile land. Low mountains and hills form a border with [[Aquilonia]] with only a few passes. Great grasslands lie to the immediate east of those mountains, where few farms and villages exist for fear of the Aquilonians, who raid those lands …

  • Nemedian Cities

    The cities of Nemedia tend to be the capitals of the baronies and counties. Systems of villages, towns and hamlets support the cities. Not many stories take place in Nemedia, so not all of the baronies are known. There are approximately 45 baronies and …

  • Masterwork

    * *Masterwork tools* are of exceptional quality. ** They provide [[Inspiration | Inspiration]] towards 1 task the user attempts per short rest. ** Every set of Masterwork Tools counts as double the total Value towards crafting items (10gp/day rather …

  • Errata and Clarifications

    * Rule Clarifications ** 1 ** 2 **

    Patch

    [[File:649107 | class=media-item-align-none | Patch_0.jpg]] Janitor at the Lantern Street Orphanage. Quiet and keeps mostly to himself but is well liked by the children and is possessed of a calm and gentle demeanor. Back to [[Notable NPC's | …

  • Table Rules

    Ideally, players come to the gaming table with the same goal: to have a fun time together. This section gives recommendations for table rules you can establish to help meet that goal. Here are some fundamentals: *Foster respect.* Don't bring personal …

  • House Rules

    * [[Automatic Success with Raw Ability Checks]] * [[Skills]] * [[Advantage and Disadvantage]] * [[Inspiration]] * [[Resolution and Consequences]] * [[Fate Points]] (Not being used atm)

  • Automatic Success with Raw Ability Checks

    Sometimes the randomness of a d20 roll leads to ludicrous results. Let's say a door requires a successful DC 15 Strength check to be battered down. A fighter with a Strength of 20 might helplessly flail against the door because of bad die rolls. Meanwhile …

  • Skills

    As described in the Player's Handbook, a skill proficiency represents a character's focus on one aspect of an ability. Among all the things a character's Dexterity score describes, the character might be particularly skilled at sneaking around, reflected …

  • Advantage and Disadvantage

    Advantage and disadvantage are among the most useful tools in the DM's toolbox. They reflect temporary circumstances that might affect the chances of a character succeeding or failing at a task. Advantage is also a great way to reward a player who shows …

  • Inspiration

    Awarding inspiration is an effective way to encourage roleplaying and risk-taking. As explained in the Player's Handbook, having inspiration gives a character an obvious benefit: being able to gain advantage on one ability check, attack roll, or saving …

  • Resolution and Consequences

    The DM determine the consequences of attack rolls, abilitychecks, and saving throws. In most cases, doing so is straightforward. When an attack hits, it deals damage. When a creature fails a saving throw, the creature suffers a harmful effect. When an …

  • Social Interaction

    During a social interaction, the adventurers usually have a goal. They want to extract information, secure aid, win someone's trust, escape punishment, avoid combat, negotiate a treaty, or achieve whatever other objective led to the interaction in the …

  • Lands

    [[File:687417 | class=media-item-align-none | Empires_w_names.jpg]] ✔ [[Aquilonia]] ✔ [[Argos]] ✔ [[Asgard]] ✔ [[Blackblood Empire]] ✔ [[Brythunia]] ✔ [[Cimmeria]] ✔ [[Corinthia]] ✔ [[Darfur]] ✔ [[Hyrkania]] [[Islani]] [[Koth]] [[Kush]] …

  • Stonetusk

    [[File:660693 | class=media-item-align-none | Stonetusk_4.jpg]] _Ogre on a Stonetusk_ Stonetusks are huge beasts that dwell in the Mountains of [[Vanaheim]] and the Northern parts of [[Rus]] They are sometimes used in battle by powerful Jarls, Ogres …

  • Corystan Pike

    [[File:660702 | class=media-item-align-none | Cory_1.jpg]] Female Human Age 35 A retired adventurer who was living on -stolen- found adventuring loot, she walks with a cane. She gave up the life of adventure 13 years ago after a marauding War …

  • Deakon Stormshield

    A Bright young Dwarf, Deakon was orphaned when his parents failed to return from an adventure. He was abducted by Kenku and taken to be sold in the Malachite fortress by Kazmojen. He was subsequently rescued by the [[Iron Ravens]] . His life at the [[ …

  • Evelyn Radavec

    A quiet, sullen girl, Her father and mother succumbed to the filth fever plague that struck Cauldron seven years ago. [[Notable NPC's | Notable NPC's]]

  • Gryffon Malek

    male human, age 32 He worked as a barkeep at The Golden Hind tavern. [[Notable NPC's | Notable NPC's]]

  • Jasper Drundlesput

    male gnome, age 74 A reclusive and eccentric mathematician. [[Notable NPC's | Notable NPC's]]

  • The Iron Ravens

    [[File:750425 | class=media-item-align-center| 500x500px | Iron_Ravens.jpg]] ** 4 large black iron keys shaped like demons (No matching Locks in the Fortress) 1500 GP credit. Dwarven made Items are [[Durable]] (Tahn Buhldir) 1 Healers Kit (5gp …

  • TBW

    2 rapier 12.5 gp Each 1 light (hand) crossbow 37.5 gp 10 dwarf sized chain shirts 25 gp each 10 bucklers 1 gp each 4 longbows 25 gp each 4 great axes 15 gp each 3 suits of half plate 375 gp each 1 steel shield 5 gp Back to [[Loots | Loots]]

  • TBG

    2 tourmaline’s 100 gp each 3 zircon gems 50 gp each 6 chunks of blue quartz 10gp each 4 carnelians 50gp each 4 peridots 75gp each 1 pink pearl 250gp 2 deep green gems (spinels) 100gp each Back to [[Loots | Loots]]

  • TBA

    1 gold comb set with citrons 160 gp 1 silver dragon pendant with moonstone eyes 125 gp 1 Ivory Horn set with Bloodstones 450gp Back to [[Loots | Loots]]

  • TBA2

    4 engraved copper cups 2 gp each 1 silver cloak pin with bloodstone 45 gp 1 small silver framed mirror 15 gp 1 Silver Ring Shaped like a serpent with azure eyes. 25gp 3 silver rings 5gp each, 1 silver locket 10gp with ashes within 2 plain gold rings …

  • Durable

    All items with the Durable tag have advantage on Saving throws from effects that would damage the Item. Back to [[Main Page | Main Page]]

  • Mithril

    Mithril is a precious Silvery metal, very lightweight but capable of providing extreme strength in alloys.. ARMOR Armor (medium or heavy, but not hide), uncommon Mithril is a light, flexible metal. A mithril chain shirt or breastplate can be worn …

  • Darkwood

    * Darkwood ** This rare, alchemically treated, wood is as hard as normal wood but very light. Any wooden or mostly wooden item (such as a bow, an arrow, or a spear) made from Darkwood is considered a Superior item and weighs only half as much as a normal …

  • Wolf Mask

    [[File:662478 | class=media-item-align-none | Ceramic_Mask_2.jpg]] Back to [[Loots | Loots]]

  • Skie's Inventory

    Abacus 2 gp 2 lb. Antitoxin (vial) 50 gp Ball bearings (bag o f 1,000) 1 gp 2 lb. Bell 1 gp Candle 1 cp Component pouch 25 gp 2 lb. Healer’s kit 5 gp 3 lb. Hourglass 25 gp 1 lb Paper (one sheet) 2 sp — Parchment (one sheet) 1 sp Spellbook 50 gp …

  • Feat Details

    *Crossbow Expert* Is it intentional that the second benefit of Crossbow Expert helps ranged spell attacks? Yes, it’s intentional. When you make a ranged attack roll within 5 feet of an enemy, you normally suffer disadvantage (PH, 195). The second benefit …

  • Warlock - Awakened Mind

    http://www.sageadvice.eu/2015/02/23/awakened-mind/ http://www.sageadvice.eu/2016/05/31/can-i-use-awakened-mind-to-cast-vocal-component-spells-such-as-command-or-suggestion/ http://www.sageadvice.eu/2016/05/03/would-my-voice-from-awakened-mind-sound- …

  • Resting

    *Short Rest* A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. A character can spend one or more Hit Dice at the end of a short rest, up …

  • Acknowledgements

    Your pictures, ideas and inspiration fuel my game. None of this is for profit, solely for personal enjoyment. If there is a picture you would like to have your name as creator by please drop me a message. Likewise if it needs to be taken down. I'm …

  • Calendars

    [[Celestial]] [[Lunar]] [[Imperial]] [[Star Signs]] ((Bear with me on the Calendars and such, first time for me to try and implement a calendar system in an ongoing game))

  • Imperial

    Imperial Aquilonian The third primary calendar (after the Eastern and Celestial) is the Imperial Aquilonian calendar, created and instituted by the Court of Dauban Hess, the Golden Emperor. The beginning of the year is marked at the anniversary of the …

  • Hera

  • Armour

    (( At the moment there are no definitive changes or benefits to having 'different' armours other than the advanced _'Donning Armour'_ rule I'm going to introduce. Depending on how the game progresses and working with the bounded accuracy system there …

  • Embryl Reah

    [[File:581501 | class=media-item-align-none | Persephone.jpg]] [[Notable NPC's | Notable NPC's]]

  • Sarcem Delasharn

    Deceased - Killed by [[:enemy-banter-cull | Banter Cull]] Back to [[Notable NPC's | Notable NPC's]]

  • [[File:689743 | class=media-item-align-none | Christina-hendricks-goddess-hair.jpg]]
    [[File:747330 | class=media-item-align-none | Lana_2.jpg]]

  • Kingfisher Hollow

    Village, Population 977 The rutted King’s Road leads to the foot of a broad hill that holds the walled village of Kingfisher Hollow. The village is nestled in the southern foothills of the Red Flame Peaks. The walls are weathered stone topped by …

  • Letter - Sigfrith

    Before your colleague was found dead, mutilated and exsanguinated, he managed to send you a piece of Walrus Ivory with Æsir runes upon it. The missive was short and delivered to you by way of his Owl Familiar. The Question Reads: *What is the _Order …

  • Ares

    [[File:748975 | class=media-item-align-none | Ares.jpg]]
    Ares …

  • Gear

    * [[Masterwork | Masterwork Items]] * [[Armour]]

  • Game Mechanics

    * [[Social Interaction]] * [[Downtime]] * [[Stealth]] * [[Traps]] * [[Perception and Investigation]] * [[Magic]] * [[Sanity]] * [[Chases]] * [[Libraries]]

  • The World

    * [[Lands]] * [[Acheron]] * [[Languages]] * [[Calendars]] * [[Races]] * [[Classes]] * [[The Gods]] Back to the [[Main Page | Main Page]]

  • Perception and Investigation

    In 5th Edition D&D there is a definitive difference between _Perception_ and _Investigation_, both using different statistics as their basis, and thus being useful under different circumstances. _*Perception*_ : _Wisdom (Perception)_ checks let you …

  • Traps

    Traps can be found almost anywhere. One wrong step in an ancient tomb might trigger a series of scything blades, which cleave through armor and bone. The seemingly innocuous vines that hang over a cave entrance might grasp and choke anyone who pushes …

  • Stealth

    h3. _*Stealth*_ While travelling at a _slow pace_, the characters can move stealthily. As long as they're not in the open, they can try to surprise or sneak by other creatures they encounter. A _*Slow Pace*_ is considered to be _20' per round_, _2 …

  • Downtime

    h4. _*The Cost of Living*_ When not descending into the depths of the earth, exploring ruins for lost treasures, or waging war against implacable darkness, adventurers face a far more mundane reality. Even in the _Dominions_, people require basic …

  • Chases

    Strict application of the movement rules can turn a potentially exciting chase into a dull, predictable affair. Faster creatures always catch up to slower ones, while creatures with the same speed never close the distance between each other. This set of …

  • Sanity

    (Possible Variant Rule) h4. *What Is Sanity?* Sanity is the natural mental state of ordinary life. Normal mental balance is endangered when characters confront horrors, entities, or activities that are shocking, unnatural, and bewildering. Such …

  • Libraries

    Musty libraries of forbidden scrolls, dark tomes bound in human skin, slabs inscribed with runes not made by any human hand – a scholar craves all these and more. All these things contain knowledge, and it is a thirst for knowledge and the power that …

  • Elrik's Stored Loot

    Currently Stored at the Party's Home, hidden in his room In Strong Chest Dwarven Chest Lock DC 25 28 PP 240 GP 400 SP Red Gem 10 GP Black Gem 10 GP 50 GP Black Gem 2 Bottles of Fine Wine Wyvern hide for boots Ancient Elven Arrow Leg of Marble …

  • Charter

    (ideas) This Document being the official agreement by the persons signed below on the duties, responsibilities, rights and privileges of membership in the organization known as the Iron Ravens Adventuring Company (hereafter referred to as “Company” or …

  • Star Signs

    *The Sign of the Ram* _Düréan Lunar Calendar: 3/27 – 5/1 Imperial Avellan Calendar: 3/21 – 4/20_ This Sign is associated with the herald of spring. Those born under the Sign of the Ram are full of vigor and strength, but perhaps not particularly …

  • Hold of Belkzen

    While orcs can be found throughout Ophir, nowhere else are they as plentiful or live in as densely populated settlements as in the Hold of Belkzen (pronounced BEHLK-zen). Belkzen is an unforgiving wasteland filled with shrub brush, steep mountains to the …

  • Jason

    [[File:800836 | class=media-item-align-none | Jason.jpg]]

  • Freya

  • Nike

    [[File:805309 | class=media-item-align-none | Nike.jpg]]

  • Freetown

    [[File:805732 | class=media-item-align-none | Freetown_2.jpg]]

  • [[File:800897 | class=media-item-align-center | Freya_-_grace_holley.jpg]]
    [[File:811919 | class=media-item-align-center | sorcerer.jpg …

  • Zeus

    The son of the Titans Cronus and Rhea, Zeus is the god who led his siblings in revolt against their despotic father and established the Olympians as the supreme rule of the heavens. He is the king of the gods though his command over them is far from …

  • Apollo

    Apollo is the god of light, prophecy, music, shepherds, and medicine. He helps ripen crops, destroys pests, cures illnesses, and protects shepherds and their flocks. There are many oracular shrines dedicated to Apollo, the chief one being at Delphi (taken …

  • Artemis

    An illegitimate daughter of Zeus, the huntress Artemis is the patroness of young girls, and the mistress of beasts and all wild things. She will have nothing to do with men, perhaps because she has often helped women in childbirth and blames men for all …

  • Athena

    One day Zeus developed a terrible headache. To relieve it, Hephaestus used his axe to split the mighty god's head open. Out came Athena, full grown and fully armed. She quickly became Zeus' favorite daughter, and is the goddess of noble combat, …

  • Dionysus

    As the god of wine, Dionysus has a dual nature. On one hand, he is the embodiment of joy, pleasure, and camaraderie. On the other, he embodies brutality, idiocy, and madness. His twin nature is a reflection of the dual properties of wine: imbibed in …

  • Hephaestus

    Hephaestus is the god of blacksmithing and the patron of artisans, craftsmen, and mechanics. Unlike most gods, he is slightly deformed, resembling a tall. bearded hill giant with a club foot and a hunchback. His mother, Hera, was embarrassed by her son' …

  • Hermes

    Hermes is the god of travelers, merchants, thieves, gamblers, athletes, and eloquent speech. He also serves the gods as a messenger and an arbitrator of disputes. He executed his first robbery when he was only one day old, stealing a herd of cattle from …

  • Poseidon

    An older brother of Zeus, Poseidon is the god of the seas, oceans, rivers, lakes and earthquakes. Poseidon has the power to create new life forms, and is the creator of bulls and horses. This power often brings him into conflict with Athena. He can also …

  • Hades

    Hades is a two-sided deity, the god of death on one hand and the god of wealth on the other. His wealth is that which is found within the depths of the earth, which belongs to him. He is a son of Rhea and Cronus, and thus one of Zeus' older brothers. He …

  • Hecate

    Hecate is the goddess of the moon, magic, and plenty. She often visits her friend Persephone (Hades' wife) in the underworld, and has learned to control the undead. Hecate is the defender of children and the provider of abundance in food, riches, and …

  • Heracles

    The son of Zeus and the mortal woman Alcmene, Heracles was strength personified. While still an infant, he strangled two huge snakes with his bare hands. Of course, Zeus' wife. Hera, was jealous of the affair that begot Heracles, and she always conspired …

  • Elrik Bjornsson

    Elrik was raised solely by his father Bjorn, who would say little about Elrik's mother other than the fact that she was a great warrior and that she wasn't dead but had to leave. Elrik at the age of 13 became a sailor and traveled the coasts, after three …

  • Jurgen Frostbeard

    The Frostbeard Clan hails from the Blue Mountains of the north that straddle the border between Vanaheim and Asgard. The Clan is renowned throughout the lands for their skilled craftsmen so traders from far and wide risk the high mountain passes to visit …

  • Annah

    * Shelter of the faithful ** As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, …

  • Argyle Ulfhræfn

    _Sataareth kadan hass-toh issala ebasit_ "It is my purpose to do what I must for those I consider important" Argyle is commander of a small force of Dwarven soldiers and has come to Cauldron to lay claim to the Enclave of [[Tahn Buhldir Map and Notes …

  • Moireach Ulfhræfn

    Having recently arrived in Cauldron, Moireach has been fascinated with the people and places she sees. Always impulsive, she sometimes acts before she thinks and finds herself getting into odd situations, much to her fathers amusement. She tends to stay …

  • Sascha Øksdóttir

    Sascha learned to Entertain at a young age, learning the old tales from her grandmother, dancing from her mother and the flute and voice from her father. She was a happy child and knew no real hardships till the age of 14. Sorcha's first kill was at the …

  • Shensen Tesseril

    Shensen has long silver hair and dusky skin due to her Drow mother, she is also nimble and athletic. As a child she was raised in a monastery and trained as a monk. But when her elders turned away a wounded druid who sought protection from a wrongful …

  • Eevi Ptolomy

    [[:magic-item-short-sword]] [[:magic-item-mac-fuirmidh-cittern]]

  • Aldonis "the Grey"

    _AL_ : CN _Age_ : 16 _Height_ : 5' 6" _Weight_ : 170 lbs _Eyes_ : Grey _Hair_ : Brown _*Personality Traits*_ _"I like to squeeze into small places"_ _"I sleep with my back to a tree, and with everything I own in a bundle in my arms"_ _* …

  • Falio and Felian Shard

    These twin half-elves work for the Striders of Hermes. When [[The Iron Ravens | The Iron Ravens]] first got wind of them they were also investigating the mysterious abductions that had begun to plague Cauldron. They were not to meet face to face with …

  • Oghren

    Oghren doesn't talk much about himself. He says what's on his mind and has so far proven to be trustworthy. He tries to keep his mouth shut around children but when he must he switches to the Dwarf or Giant tongue to let the curses out. He was hired …

  • Zenith Splintershield

    A dwarven defender, and the youngest son of Kharden Splintershield. Zenith came to Cauldron many years ago when he was appointed Warden of the Malachite Hold. Known for his honour and unswerving devotion to his people, He swore to defend [[Tahn Buhldir …

  • Manto Sotirelis

    "In action":http://s3-us-west-1.amazonaws.com/dcn-wp/wp-content/uploads/2017/06/08154824/Wonder-Woman-Movie-Antiope-Combat.jpg You were born under *The Sign of the Serpent* on Ascensium the 18th. This Sign is associated with the Cosmic Serpent that …

  • Kurst Grath

    Kurst is the younger son of Jagrin Grath and the brother of Roderick. Kurst is a boyish young man in his twenties with curly light brown locks and dark eyes. He stands 6ft tall and weighs a modest 150lbs, but his narrow frame bellies his true strength …

  • Tyran Taranisson

    Met by [[The Iron Ravens | The Iron Ravens]] on their way to deal with a Giant blocking a mountain pass. He spoke to them briefly and despite his rough appearance spoke in a cultured voice and displayed polite mannerisms. It was revealed during this …

  • All Tags

    I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.