☠ Sigfrith Bakkerson ☠

A wizened, elderly mystic from the North

Description:

Human Level 6: Sorcerer (Wild Magic) 3 / Druid 3
Should I multiclass to bard, too? Hmmm… maybe not…
XP 15,470

Stats:
Str 8 -1 (rolled 7)
Dex 13 +1 (rolled 12)
Con 16 +3 (rolled 15)
Int 14 +2 (rolled 13)
Wis 14 +2 (rolled 13)
Chr 16 +3 (rolled 15)

AC
13

HP
44 (dmg: 46)
temp:
Death ST:
Success:
Fail: III

Hit Dice 3d6 / 3d8
used: 0 / 0

Proficiencies:
Bonus: + 3
Skills: Arcana (Int: + 5), Deception (Cha: + 6), History (Int: + 5), Persuasion (Cha: + 6)
Saving Throws: Constitution (+ 6), Charisma (+ 6)
Weapons: daggers, darts, slings, quarterstaff, light crossbow
Armour: Lt. armour, med. armour, shield (all non-metal)

Languages:
Ophirean, Nordheimer, Brythunian, Aquilonian, Druidic

Features:
Sorcerer Spell save DC = 8 + prof bonus (3) + Cha mod (3) = 14
Sorcerer Spell attack mod = prof bonus (3) + Cha mod (3) + 1 (Wand of War Mage, ignore half cover)= +7

Druid Spell save DC = 8 + prof bonus (3) + Wis mod (2) = 13
Druid Spell attack mod = prof bonus (3) + Wis mod (2) = +5
Ritual Casting
Wild Shape (pg 66)
Druid Circle: Circle of the Land (Mountain pg 68)
Natural Recovery: regain spell slot levels up to 1/2 Druid level (round up), 1x per long rest (pg 68)

Equipment:
Quarterstaff / walking staff (druidic)
Component pouch
Sprig of mistletoe
Explorer’s Pack
Two daggers (1d4 pierce, light, finesse; prof + Dex mod to hit & damage)
COMMISSIONED: Dwarven Silver Sickle (1d4 slash, light; prof + Str mod to hit & damage)
Mariner’s Armour (swim speed reg. speed; if fall below 0 HP underwater, rise 60’ / round; studded armour, studs are pearls)

Vial of black ink
Quill
Penknife
Letter from a dead colleague posing a question not yet able to answer (in spite of his advanced age and experiences)
Common clothes

1 year membership at Blue Water Academy
200 sp / mo. re: modest lifestyle
Magic Item – Wand of the Warmage +1 (bonus to attack rolls, ignores half cover)
Mark of Athena
Very fine cane from Corystan Pike
2 bottles of fine wine
Bag of Beans
Magic Item – Mariner’s Armour
Wyvern stinger

Coinpurse
210 CP
116 SP
1 EP
17 GP
10 PP
1 gem @ 50 GP
Treasure
600 CP
1,500 SP
800 GP

Feats:
Wild Magic (pg 103)
Researcher (pg 138)
Font of Magic (Sorcery points = lvl, can create spell slots or power metamagic; pg 101)
Wild Magic Surge (pg 103)
Tides of Chaos (Advantage, pg 103)
Inspiring Leader (lvl 6 +CHA mod 3 = 9 temp HP, pg 167)

Metamagics: (pg 102)
Extended Spell, Twinned Spell

Spells:
Cantrips (4 known):
Blade Ward (pg 218),
Chill Touch (pg 221),
Light (pg 255),
Minor Illusion (pg 260)

Druidcraft (pg 236)
Guidance (pg 248)
Shillelagh (pg 275)

Lvl 1 (Multiclass, 4 spell slots):
used: I
Detect Magic (pg 231),
Witch Bolt (pg 289)

Cure Wounds (pg 230)
Goodberry (pg 246)
Speak w/ Animals (pg 277)

Lvl 2 (Multiclass, 3 spell slots):
used: I
Crown of Madness (pg 229)
Enhance Ability (pg 237)

Moonbeam (pg 261)
Pass Without Trace (pg 264)
*Mountain: Spider Climb (pg 277)
*Mountain: Spike Growth (pg 277)

Lvl 3 (Multiclass: 3 spell slots):
used: III

Bio:

From the realm of Asgard, this elderly sage has wandered far and seen much. He has been posed a question and has it recorded on paper. Researching it has led him further south into the mainland than what many of his clanmates have travelled.

During his time as a youth, his began to display odd mystical powers, fairly unpredictable. He often gazed towards the stars in wonderment, prompting him to learn how to read them and recognise where he was. Over time, his experiences have shown that the stars also somehow match up with earth shattering events: a change in a leader’s health, the weather, how crops would fare, and the like.

Discussing with the clan shaman, he began to learn how to control his powers. The shaman also taught Sigfrith the clan’s history and the tales of creations, and how to read other signs.

Personality Traits:
I am used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others. Those whippersnappers who don’t know nothing these days….

Ideals:
Power: Knowledge is the path to power and domination.

Bonds:
I work to preserve a library, university, scriptorium, or monastery. Mostly because it’s a nice, quiet place where I can nap undisturbed.

Flaws:
I am easily distracted by the promise of information. And naps.

Deceased: pincushioned by bees.

Amid the buzz of hordes of bees, Sigfrith held on as long as he could. However, his efforts to prolong his life were easily overcome, and he quickly fell alongside his allies. Half of them were torn in emotion, having tolerated his antics due to his helping them, but still being an Asgardian, and another silently smirking to himself, a shadow of glee at vengeance being dealt for an earlier unfortunate incident. For the most part, most of his companions firmly stated that he would enjoy his times in Valhalla, while the remainder were debating whether to restore him to life as they had once before with Lucius.

Sigfrith slowly blinked, shaking his head. Looking around, he saw naught but mists. “Where the blazes am I now” he mused aloud. He could hear the lapping of water as the mists gradually parted, introducing to his view a boat, adorned with a lantern upon the bow, and piloted by a tall, lanky being encased in a dark shroud. The pilot manoeuvred the craft up alongside the newly revealed pier, and silently reached out its bony hand, as though expecting payment…

☠ Sigfrith Bakkerson ☠

The Blade of the Raven Queen GarethAdongates